

Hazmat Vest - +2 HP & Fire / Acid / Poison Immunity. Stasis Vest - +2 HP & will regen 2 health every turn, up to a maximum of 8 health regenerated per mission. The tips of these rounds contain microcapsules of a fast- acting toxin effective on organic aliens and humans alike, poisoning the target on impact and dealing bonus damage. The same person cited in that answer for the images made another album with the experimental armors. These rounds fracture into wicked micro-shards of alien alloy on impact, granting +20% critical chance and +1 bonus damage on critical hits.Ĭontaining high tech "smart rounds" that relay detailed tracking data back to the shooter when fired, this specialized ammo adds +10 to the shooter's aim when equipped. Hand machined from ultra strong, ultra light alien alloys, these deadly rounds will effectively bypass all enemy armor to deal unmitigated damage.Ĭapped with a highly combustible mini-charge, Dragon Rounds do bonus damage to all targets and can even set some targets alight.

Using elerium cores we've recovered from the battlefield, we could develop new ammo types of our own that will likely be more potent than any of our our current munitions. We've seen the aliens using a variety of exotic ammunition in their weapons. Using elerium cores we've recovered from the battlefield, we could develop new ammo types of our own that will likely be more potent than any of our our current munitions.Īdds one of the following to XCOM's inventory: Experimental Ammo is a Proving Ground Project in XCOM 2. Those are picked up whenever you kill an enemy in combat. Autopsies can be done a single time only, and an autopsy becomes available if you acquire at least one corpse of an enemy. (And yes I've done a few experimental armor/vest projects at the proving grounds because I already have 2 including the Hazmat Vest). The only armours that I can build is Hellweave and the Nanoscale vest there isn't an option to build the Hazmat Vest anywhere. This mod adds the Haven Troopers, also known as FROG soldiers, armor set from Metal Gear Survive to XCOM 2 for both males and females. We've seen the aliens using a variety of exotic ammunition in their weapons. Next New technology Projects - Proving Ground Prev New technology General research. It doesn't come up when I try to build armour. Ammo Type Effective Range Damage Armor Penetration D6 Slug 650 m 50 0 D8 AP 600 m 100 5. In-Game Description Our autopsy of the ADVENT Shieldbearer gave us some ideas regarding new vest designs that, by incorporating recovered elerium core, could increase soldier survivability in dramatic fashion. Ammo Conservation is a Foundry project in XCOM: Enemy Unknown. By having a specific amount of corpses (exact numbers can be checked in the table below), you can perform an autopsy instantaneously.Experimental Ammo is a Proving Ground Project in XCOM 2. Experimental Armor is a Proving Ground Project in XCOM 2.
